Changelog

What shipped, when.

Every release, from new motion tools to playback and export fixes. Notes sync from GitHub releases within an hour.

  1. v0.1.16

    41 minutes ago·July 20, 2026

    See RELEASES.md for the full release notes.

    Install on macOS

    v0.1.x ships unsigned, so macOS will block the first open with a "damaged" dialog. Two-step setup, then it opens normally forever:

    1. Download and drag to Applications

    Pick hyper-motion-*-arm64.dmg (Apple Silicon) or hyper-motion-*.dmg (Intel). Open the DMG, drag hyper-motion to Applications.

    2. Open Terminal and run these two lines:

    ``sh xattr -cr /Applications/hyper-motion.app codesign --force --deep --sign - /Applications/hyper-motion.app ``

    This strips macOS's download quarantine and re-applies an ad-hoc signature locally. After this, double-click the app and it opens.

    Why? Apple requires paid Developer signing + notarization for downloads to skip the warning entirely. Planned for v0.2. If you'd rather skip these steps, build from source — locally-built apps never get the quarantine flag.

    ---

    Windows build is not shipping yet — coming in a later v0.1.x release.

    What's Changed

    • Polish compact editor UI and Figma setup by @psiddharthdesign in https://github.com/psiddharthdesign/hypermotion/pull/1261
    • Prepare v0.1.16 release by @psiddharthdesign in https://github.com/psiddharthdesign/hypermotion/pull/1262

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.15...v0.1.16

  2. v0.1.15

    Latest4 hours ago·July 20, 2026

    Figma plugin download

    If the hidden Application Support folder is inconvenient, download hyper-motion-figma-plugin-v0.1.15.zip from the assets below, unzip it in Downloads, then choose Plugins → Development → Import new plugin from manifest… in Figma Desktop and select manifest.json.

    The bundled option still works without navigating Library: click Reveal manifest in Hyper Motion. In the Figma file picker, press Command-Shift-G and paste the copied manifest path.

    Hyper Motion now ships the Figma importer inside the desktop app. Open the setup guide from the top bar, reveal the stable per-user manifest, and register it once in Figma Desktop—no repository checkout, source build, or terminal setup is required. The editor chrome is also denser while authored canvas typography remains unchanged.

    Highlights

    • Bundled Figma manifest, runtime, and plugin UI in both macOS application builds.
    • Stable manifest location under Application Support, refreshed safely whenever Hyper Motion launches or updates.
    • In-app Figma setup modal with a direct Reveal manifest action and the exact one-time Figma Desktop instructions.
    • More compact menus, inspectors, dialogs, and timeline labels without changing imported or exported design text.
    • Focused coverage for first install, app-update refresh, and last-known-good fallback behavior.

    See RELEASES.md for full details.

    Install on macOS

    The recommended installer selects the correct Apple Silicon or Intel build, installs it into /Applications, clears the unsigned-build quarantine, applies a local ad-hoc signature, and opens Hyper Motion:

    ``sh curl -fsSL https://raw.githubusercontent.com/psiddharthdesign/hypermotion/main/install.sh | bash ``

    For manual installation, download the appropriate DMG below, drag the app into /Applications, then follow the macOS setup instructions.

    Changes

    Full changelog

  3. v0.1.14

    5 hours ago·July 20, 2026

    Selection boxes, click targets, and resize handles now stay attached to their layers through workspace zoom, camera movement, perspective changes, and camera animation.

    Highlights

    • Project selection through the same world planes and live camera used by WebGL: X, Y, Z, dolly, X/Y tilt, roll, and field of view.
    • Update outlines and hit testing during camera keyframe playback, timeline scrubbing, and camera gestures.
    • Place all eight handles on projected corners and edge midpoints, with cursors aligned to the visible axes.
    • Ray-cast resize movement into layer-local coordinates for perspective-correct width and height changes.
    • Resolve only selected ancestor paths per frame, preserving realtime performance and the existing WebGL/text-edit fallback.

    Read the full v0.1.14 notes.

    Install on macOS

    Download the Apple Silicon DMG ending in arm64, or the Intel DMG without the architecture suffix. The one-line installer and unsigned-app setup are documented in the installation guide.

    What's Changed

    Full changelog

  4. v0.1.13

    6 hours ago·July 20, 2026

    Figma v2 vector import

    Hyper Motion now imports supported Figma vector artwork as native vector-backed layers instead of image-only nodes. Payload v2 retains the canonical path graph and keeps version 1 clipboard payloads compatible.

    Native vector-backed imports
    • Retains points, segments, Bézier controls, contours, regions, path winding, sizing metadata, and direct-parent transforms through nested groups.
    • Preserves ordered fill and stroke stacks, opacity and blend metadata, gradient stops and transforms, plus stroke width, alignment, dashes, offset, caps, joins, and miter limits.
    • Uses a sanitized original SVG for complex constructs that cannot yet be converted losslessly, and a PNG only when Figma provides no usable SVG or collapsed bounds.
    Consistent preview and export
    • Renders vector-backed layers through the same canonical painter in realtime WebGL preview and final Pixi export.
    • Reuses stable vector rasters across animation frames instead of repainting static artwork every frame.
    • Measures intrinsic vector bounds correctly inside auto layout.
    More reliable paste flow
    • Prefers a fresh Figma clipboard payload over stale in-app copied layers.
    • Falls back to the Electron clipboard bridge when the browser paste event cannot expose text.
    • Adds progress, success, unsupported-selection, malformed-data, and plugin-version feedback without interfering with ordinary text paste.

    Install on macOS

    ``sh curl -fsSL https://raw.githubusercontent.com/psiddharthdesign/hypermotion/main/install.sh | bash ``

    Apple Silicon and Intel DMGs are attached below. v0.1.x remains unsigned and macOS-only; see the installation guide for first-open steps.

    Full changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.12...v0.1.13

  5. v0.1.12

    14 hours ago·July 20, 2026

    Hyper Motion's text system can now animate letters, words, lines, or whole layers through editable motion. Shape stagger timing with custom Bézier curves, move text through XYZ along adjustable paths, reverse sequence order, build exact return animations, and finish scenes with camera-wide Bloom and Chromatic Aberration.

    Curve-driven text animation
    • Animate by letter, word, line, or whole layer with 21 presets, including Curve Drop, Scramble, Typewriter, Character Wave, Blur, Flip, and Gradient Reveal.
    • Draw editable Bézier motion paths on the canvas or in the inspector, with independent X, Y, and Z travel controls.
    • Shape stagger progression with a point-and-handle curve editor for continuous, progressive entry instead of isolated letter drops.
    • Switch segmentation or animation type without breaking the stagger relationship or manufacturing disconnected keyframes.
    Reversible stagger choreography
    • Set Layer, Letter, Word, and Line order to Forward or Reverse without reversing the underlying motion.
    • Duplicate a stagger as an independent animation or create an exact return that restores the state before the stagger began.
    • Preserve custom paths, timing curves, values, and Bézier easing when reversing or returning motion.
    Camera effects and depth
    • Add camera-wide Bloom and Chromatic Aberration, with keyframeable amount, direction, strength, radius, and threshold controls.
    • Keep the same effect in editor preview, fallback rendering, and final export.
    • Improved depth-of-field movement, focus transitions, bokeh quality, and opacity consistency across flat, 3D-plane, and grouped 3D render modes.
    Smoother playback and safer exports
    • Reduced per-frame work for segment-based text animation and effect-heavy scenes through cached geometry, coalesced updates, and adaptive realtime quality. Final exports remain full quality.
    • Stabilized playhead timing, keyboard playback, zoom behavior, hit testing, and stacked text-animation ordering.
    • Added automatic cleanup for stalled or orphaned hidden export workers so a reload cannot leave a 4K render consuming CPU and GPU in the background.
    • Suspended hidden WebGL work while editing text to keep direct manipulation responsive.
    CLI and scene workflows
    • Expanded .hype workflows for creating, inspecting, patching, validating, opening, and rendering saved scenes through the CLI and MCP server.
    • Added the new text-animation, stagger-path, camera-focus, and camera-effect properties to scene authoring and validation.
    • Hardened scene and render argument validation, path handling, and error reporting for agent-driven workflows.
    Install on macOS

    Download the Apple Silicon or Intel DMG from this release, or use the one-line installer in the installation guide. The v0.1.x builds remain unsigned and macOS-only, so macOS may require the first-time setup described in that guide.

  6. v0.1.11

    28 days ago·June 22, 2026

    See RELEASES.md for the full release notes.

    Install on macOS

    v0.1.x ships unsigned, so macOS will block the first open with a "damaged" dialog. Two-step setup, then it opens normally forever:

    1. Download and drag to Applications

    Pick hyper-motion-*-arm64.dmg (Apple Silicon) or hyper-motion-*.dmg (Intel). Open the DMG, drag hyper-motion to Applications.

    2. Open Terminal and run these two lines:

    ``sh xattr -cr /Applications/hyper-motion.app codesign --force --deep --sign - /Applications/hyper-motion.app ``

    This strips macOS's download quarantine and re-applies an ad-hoc signature locally. After this, double-click the app and it opens.

    Why? Apple requires paid Developer signing + notarization for downloads to skip the warning entirely. Planned for v0.2. If you'd rather skip these steps, build from source — locally-built apps never get the quarantine flag.

    ---

    Windows build is not shipping yet — coming in a later v0.1.x release.

    What's Changed

    • Build real 3D camera foundation by @psiddharthdesign in https://github.com/psiddharthdesign/hypermotion/pull/3
    • export fix by @psiddharthdesign in https://github.com/psiddharthdesign/hypermotion/pull/4
    • Add 3D autolayout groups and preview controls by @psiddharthdesign in https://github.com/psiddharthdesign/hypermotion/pull/5
    • Add audio timeline and export support by @psiddharthdesign in https://github.com/psiddharthdesign/hypermotion/pull/6
    • Prepare v0.1.11 release by @psiddharthdesign in https://github.com/psiddharthdesign/hypermotion/pull/7

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.10...v0.1.11

  7. v0.1.10

    2 months ago·May 22, 2026

    See RELEASES.md for the full release notes.

    Install on macOS

    v0.1.x ships unsigned, so macOS will block the first open with a "damaged" dialog. Two-step setup, then it opens normally forever:

    1. Download and drag to Applications

    Pick hyper-motion-*-arm64.dmg (Apple Silicon) or hyper-motion-*.dmg (Intel). Open the DMG, drag hyper-motion to Applications.

    2. Open Terminal and run these two lines:

    ``sh xattr -cr /Applications/hyper-motion.app codesign --force --deep --sign - /Applications/hyper-motion.app ``

    This strips macOS's download quarantine and re-applies an ad-hoc signature locally. After this, double-click the app and it opens.

    Why? Apple requires paid Developer signing + notarization for downloads to skip the warning entirely. Planned for v0.2. If you'd rather skip these steps, build from source — locally-built apps never get the quarantine flag.

    ---

    Windows build is not shipping yet — coming in a later v0.1.x release.

    What's Changed

    • Custom fonts: upload, embed in scene, reuse from library by @psiddharthdesign in https://github.com/psiddharthdesign/hypermotion/pull/2

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.9...v0.1.10

  8. v0.1.9

    2 months ago·May 20, 2026

    See RELEASES.md for the full release notes.

    Install on macOS

    v0.1.x ships unsigned, so macOS will block the first open with a "damaged" dialog. Two-step setup, then it opens normally forever:

    1. Download and drag to Applications

    Pick hyper-motion-*-arm64.dmg (Apple Silicon) or hyper-motion-*.dmg (Intel). Open the DMG, drag hyper-motion to Applications.

    2. Open Terminal and run these two lines:

    ``sh xattr -cr /Applications/hyper-motion.app codesign --force --deep --sign - /Applications/hyper-motion.app ``

    This strips macOS's download quarantine and re-applies an ad-hoc signature locally. After this, double-click the app and it opens.

    Why? Apple requires paid Developer signing + notarization for downloads to skip the warning entirely. Planned for v0.2. If you'd rather skip these steps, build from source — locally-built apps never get the quarantine flag.

    ---

    Windows build is not shipping yet — coming in a later v0.1.x release.

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.8...v0.1.9

  9. v0.1.8

    2 months ago·May 17, 2026

    See RELEASES.md for the full release notes.

    Install on macOS

    v0.1.x ships unsigned, so macOS will block the first open with a "damaged" dialog. Two-step setup, then it opens normally forever:

    1. Download and drag to Applications

    Pick hyper-motion-*-arm64.dmg (Apple Silicon) or hyper-motion-*.dmg (Intel). Open the DMG, drag hyper-motion to Applications.

    2. Open Terminal and run these two lines:

    ``sh xattr -cr /Applications/hyper-motion.app codesign --force --deep --sign - /Applications/hyper-motion.app ``

    This strips macOS's download quarantine and re-applies an ad-hoc signature locally. After this, double-click the app and it opens.

    Why? Apple requires paid Developer signing + notarization for downloads to skip the warning entirely. Planned for v0.2. If you'd rather skip these steps, build from source — locally-built apps never get the quarantine flag.

    ---

    Windows build is not shipping yet — coming in a later v0.1.x release.

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.7...v0.1.8

  10. v0.1.7

    2 months ago·May 17, 2026

    See RELEASES.md for the full release notes.

    Install on macOS

    v0.1.x ships unsigned, so macOS will block the first open with a "damaged" dialog. Two-step setup, then it opens normally forever:

    1. Download and drag to Applications

    Pick hyper-motion-*-arm64.dmg (Apple Silicon) or hyper-motion-*.dmg (Intel). Open the DMG, drag hyper-motion to Applications.

    2. Open Terminal and run these two lines:

    ``sh xattr -cr /Applications/hyper-motion.app codesign --force --deep --sign - /Applications/hyper-motion.app ``

    This strips macOS's download quarantine and re-applies an ad-hoc signature locally. After this, double-click the app and it opens.

    Why? Apple requires paid Developer signing + notarization for downloads to skip the warning entirely. Planned for v0.2. If you'd rather skip these steps, build from source — locally-built apps never get the quarantine flag.

    ---

    Windows build is not shipping yet — coming in a later v0.1.x release.

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.6...v0.1.7

  11. v0.1.6

    2 months ago·May 17, 2026

    See RELEASES.md for the full release notes.

    Install on macOS

    v0.1.x ships unsigned, so macOS will block the first open with a "damaged" dialog. Two-step setup, then it opens normally forever:

    1. Download and drag to Applications

    Pick hyper-motion-*-arm64.dmg (Apple Silicon) or hyper-motion-*.dmg (Intel). Open the DMG, drag hyper-motion to Applications.

    2. Open Terminal and run these two lines:

    ``sh xattr -cr /Applications/hyper-motion.app codesign --force --deep --sign - /Applications/hyper-motion.app ``

    This strips macOS's download quarantine and re-applies an ad-hoc signature locally. After this, double-click the app and it opens.

    Why? Apple requires paid Developer signing + notarization for downloads to skip the warning entirely. Planned for v0.2. If you'd rather skip these steps, build from source — locally-built apps never get the quarantine flag.

    ---

    Windows build is not shipping yet — coming in a later v0.1.x release.

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.5...v0.1.6

  12. v0.1.5

    2 months ago·May 17, 2026

    See RELEASES.md for the full release notes.

    Install on macOS

    v0.1.x ships unsigned, so macOS will block the first open with a "damaged" dialog. Two-step setup, then it opens normally forever:

    1. Download and drag to Applications

    Pick hyper-motion-*-arm64.dmg (Apple Silicon) or hyper-motion-*.dmg (Intel). Open the DMG, drag hyper-motion to Applications.

    2. Open Terminal and run these two lines:

    ``sh xattr -cr /Applications/hyper-motion.app codesign --force --deep --sign - /Applications/hyper-motion.app ``

    This strips macOS's download quarantine and re-applies an ad-hoc signature locally. After this, double-click the app and it opens.

    Why? Apple requires paid Developer signing + notarization for downloads to skip the warning entirely. Planned for v0.2. If you'd rather skip these steps, build from source — locally-built apps never get the quarantine flag.

    ---

    Windows build is not shipping yet — coming in a later v0.1.x release.

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.4...v0.1.5

  13. v0.1.4

    2 months ago·May 17, 2026

    See RELEASES.md for the full release notes.

    Install on macOS

    v0.1.x ships unsigned, so macOS will block the first open with a "damaged" dialog. Two-step setup, then it opens normally forever:

    1. Download and drag to Applications

    Pick hyper-motion-*-arm64.dmg (Apple Silicon) or hyper-motion-*.dmg (Intel). Open the DMG, drag hyper-motion to Applications.

    2. Open Terminal and run these two lines:

    ``sh xattr -cr /Applications/hyper-motion.app codesign --force --deep --sign - /Applications/hyper-motion.app ``

    This strips macOS's download quarantine and re-applies an ad-hoc signature locally. After this, double-click the app and it opens.

    Why? Apple requires paid Developer signing + notarization for downloads to skip the warning entirely. Planned for v0.2. If you'd rather skip these steps, build from source — locally-built apps never get the quarantine flag.

    ---

    Windows build is not shipping yet — coming in a later v0.1.x release.

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.3...v0.1.4

  14. v0.1.3

    2 months ago·May 16, 2026

    See RELEASES.md for the full release notes.

    Install on macOS

    v0.1.x ships unsigned, so macOS will block the first open with a "damaged" dialog. Two-step setup, then it opens normally forever:

    1. Download and drag to Applications

    Pick hyper-motion-*-arm64.dmg (Apple Silicon) or hyper-motion-*.dmg (Intel). Open the DMG, drag hyper-motion to Applications.

    2. Open Terminal and run these two lines:

    ``sh xattr -cr /Applications/hyper-motion.app codesign --force --deep --sign - /Applications/hyper-motion.app ``

    This strips macOS's download quarantine and re-applies an ad-hoc signature locally. After this, double-click the app and it opens.

    Why? Apple requires paid Developer signing + notarization for downloads to skip the warning entirely. Planned for v0.2. If you'd rather skip these steps, build from source — locally-built apps never get the quarantine flag.

    ---

    Windows build is not shipping yet — coming in a later v0.1.x release.

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.2...v0.1.3

  15. v0.1.2

    2 months ago·May 15, 2026

    See RELEASES.md for the full release notes.

    Install on macOS

    v0.1.x ships unsigned, so macOS will block the first open with a "damaged" dialog. Two-step setup, then it opens normally forever:

    1. Download and drag to Applications

    Pick hyper-motion-*-arm64.dmg (Apple Silicon) or hyper-motion-*.dmg (Intel). Open the DMG, drag hyper-motion to Applications.

    2. Open Terminal and run these two lines:

    ``sh xattr -cr /Applications/hyper-motion.app codesign --force --deep --sign - /Applications/hyper-motion.app ``

    This strips macOS's download quarantine and re-applies an ad-hoc signature locally. After this, double-click the app and it opens.

    Why? Apple requires paid Developer signing + notarization for downloads to skip the warning entirely. Planned for v0.2. If you'd rather skip these steps, build from source — locally-built apps never get the quarantine flag.

    ---

    Windows build is not shipping yet — coming in a later v0.1.x release.

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.1...v0.1.2

  16. v0.1.1

    2 months ago·May 15, 2026

    See RELEASES.md for the full release notes.

    Install on macOS

    v0.1.x ships unsigned, so macOS will block the first open with a "damaged" dialog. Two-step setup, then it opens normally forever:

    1. Download and drag to Applications

    Pick hyper-motion-*-arm64.dmg (Apple Silicon) or hyper-motion-*.dmg (Intel). Open the DMG, drag hyper-motion to Applications.

    2. Open Terminal and run these two lines:

    ``sh xattr -cr /Applications/hyper-motion.app codesign --force --deep --sign - /Applications/hyper-motion.app ``

    This strips macOS's download quarantine and re-applies an ad-hoc signature locally. After this, double-click the app and it opens.

    Why? Apple requires paid Developer signing + notarization for downloads to skip the warning entirely. Planned for v0.2. If you'd rather skip these steps, build from source — locally-built apps never get the quarantine flag.

    ---

    Windows build is not shipping yet — coming in a later v0.1.x release.

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/compare/v0.1.0...v0.1.1

  17. v0.1.0

    2 months ago·May 14, 2026

    See RELEASES.md for the full release notes.

    Install

    macOS: download the .dmg, open it, drag hyper-motion into Applications. On first launch macOS will warn this is from an unidentified developer — right-click the app → Open to bypass. (We'll sign + notarize once an Apple Developer cert is wired up.)

    Windows: download the .exe and run it.

    Both builds are unsigned for the v0.1.x research-preview series.

    What's Changed

    • chore: v0.1.0 polish — single-instance render + repo framing by @psiddharthdesign in https://github.com/psiddharthdesign/hypermotion/pull/1

    New Contributors

    • @psiddharthdesign made their first contribution in https://github.com/psiddharthdesign/hypermotion/pull/1

    Full Changelog: https://github.com/psiddharthdesign/hypermotion/commits/v0.1.0